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Publishing a Flet app#

Flet CLI provides the flet build command to package a Flet app into a standalone executable or installable package for distribution.

Prerequisites#

Platform matrix#

Use the following matrix to choose which OS to run flet build on for each target platform:

Run on Target Platform
apk/aab ipa macos linux windows web
macOS
Windows ✅ (WSL)
Linux

Flutter SDK#

Flutter is required to build Flet apps for any platform.

If the minimum required version of the Flutter SDK is not already available in the system PATH, it will be automatically downloaded and installed (in the $HOME/flutter/{version} directory) during the first build process.

Tip

The recommended (minimum required) Flutter SDK version depends on the Flet version installed or in use.

It can be viewed by running one of the following commands:

flet --version
uv run python -c "import flet.version; print(flet.version.flutter_version)"

or the below Python code snippet:

import flet.version
print(flet.version.flutter_version)

Project structure#

The flet build command assumes the following minimal Flet project structure:

 README.md
 pyproject.toml # (1)!
📁 src
├── 📁 assets # (2)!
   └──  icon.png
└──  main.py # (3)!
  1. Serves as the main configuration file for your application. It includes metadata, dependencies, and build settings. At a minimum, the dependencies section should specify flet package.

    Example

    Below is an example of a pyproject.toml file:

    pyproject.toml
    [project]
    name = "example"
    version = "0.1.0"
    description = "An Example."
    readme = "README.md"
    requires-python = ">=3.10"
    authors = [{ name = "Me", email = "me@example.com" }]
    dependencies = [
      "flet"
    ]
    
    [tool.flet]
    org = "com.mycompany"
    product = "My App"
    company = "My Company"
    copyright = "Copyright (C) 2025 by My Company"
    
    [tool.flet.app]
    path = "src"
    

  2. An optional directory that contains application assets (images, sound, text, and other files required by your app) as well as images used for package icons and splash screens.

  3. The main entry point of your Flet app. It usually contains the call to ft.run().

Tip

To quickly set up a project with the correct structure, use the flet create command:

flet create <project-name>

Where <project-name> is the name for your project directory.

Using requirements.txt instead of pyproject.toml

Instead of a pyproject.toml file, you can also use a requirements.txt file to specify dependencies.

In this case, two things to keep in mind:

  • if both files are present, flet build will ignore requirements.txt.
  • don't use pip freeze > requirements.txt to generate this file or fill it with dependencies, as it may include packages incompatible with the target platform. Instead, hand-pick and include only the direct dependencies required by your app, including flet.

How it works#

When you run flet build <target_platform>, the pipeline is:

  1. Create a Flutter project in {flet_app_directory}/build/flutter from the template. The Flutter app embeds your packaged Python app in its assets and uses flet and serious_python to run the app and render the UI. The project is cached and reused across builds for rapid iterations; use --clear-cache to force a rebuild.
  2. Copy custom icons and splash images from assets into the Flutter project, then generate:
  3. Icons for all platforms via flutter_launcher_icons.
  4. Splash screens for web, iOS, and Android via flutter_native_splash.
  5. Package the Python app using serious_python package:
  6. Install app dependencies from pypi.org and pypi.flet.dev for the selected platform, as configured in App dependencies and Source packages.
  7. If configured, compile .py files to .pyc.
  8. Add all project files, except those excluded, to the app asset.
  9. Run flutter build <target_platform> to produce the executable or installable package.
  10. Copy build outputs from Step 4 into the output directory.

Configuration options#

Placeholders

Throughout this documentation, the following placeholders are used:

  • <target_platform> - one of: apk, aab, ipa, web, macos, windows, linux.
  • <PLATFORM> - the config namespace under [tool.flet.<PLATFORM>]; one of: android (for apk and aab targets), ios (for ipa target), web, macos, windows, linux.
  • apk/aab map to android, ipa maps to ios.
  • <python_app_path> - the path passed to flet build (defaults to the current directory).
  • <flet_app_directory> - the resolved project root for <python_app_path>; pyproject.toml and requirements.txt are read from here.
  • <flet_version> - the version of Flet in use. You can check with flet --version or uv run python -c "import flet; print(flet.__version__)".

Understanding pyproject.toml structure

Flet loads pyproject.toml as a nested dictionary and looks up settings using dot-separated paths (for example, tool.flet.web.base_url).

The two forms below are equivalent and resolve to the same key-value pair:

  • Form 1 (will be used/preferred throughout this documentation)

    [tool.flet.section]
    key = "value"
    

  • Form 2

    [tool.flet]
    section.key = "value"
    

But they are different or should not be confused with the below ("quoted keys" are literals and do not create nesting):

[tool.flet]
"section.key" = "value"

App path#

Defines the root directory of your Python app within <python_app_path>. Flet looks for the entry point, the assets directory, and exclude paths relative to this directory.

Resolution order#

Its value is determined in the following order of precedence:

  1. [tool.flet.app].path
  2. <python_app_path>

path is resolved relative to <python_app_path>.

Example#

[tool.flet.app]
path = "src"

Entry point#

This is the Python module that starts your app and contains the call to flet.run() or flet.render(). Flet uses the module stem and looks for <module>.py in your app path.

Resolution order#

Its value is determined in the following order of precedence:

  1. --module-name
  2. [tool.flet.app].module
  3. "main" (entry file main.py)

Its value can either be <module> or <module>.py; both resolve to the same Python module.

Example#

flet build <target_platform> --module-name app.py
[tool.flet.app]
module = "app.py"

Project name#

The project name is the base identifier for bundle IDs and other internal names. The source value is normalized to a safe identifier: lowercased, punctuation and spaces removed or collapsed, and hyphens converted to underscores (for example, My App or my-app becomes my_app).

Resolution order#

Its value is determined in the following order of precedence:

  1. --project
  2. [project].name
  3. project/app directory name

Example#

flet build <target_platform> --project my_app
[project]
name = "my_app"

Product name#

The display (user-facing) name shown in window titles, launcher labels, and about dialogs.

It does not control the on-disk executable or bundle name. Use the artifact name for artifact naming.

Resolution order#

Its value is determined in the following order of precedence:

  1. --product
  2. [tool.flet].product
  3. --project
  4. [project].name
  5. project/app directory name

Example#

flet build <target_platform> --product "My Awesome App"
[tool.flet]
product = "My Awesome App"

Artifact name#

The on-disk name for executables and/or app bundles. For example, on Windows it determines the name of the .exe file, and on macOS it sets the name of the .app bundle.

It does not affect bundle IDs or package identifiers.

It can contain spaces or accents, but keep file system restrictions in mind on your target platforms.

Resolution order#

Its value is determined in the following order of precedence:

  1. --artifact
  2. [tool.flet].artifact
  3. --project
  4. [project].name
  5. project/app directory name

Example#

flet build <target_platform> --artifact "My Awesome App"
[tool.flet]
artifact = "My Awesome App"

Organization name#

The organization name in reverse domain name notation, typically in the form com.mycompany. It is used as the prefix for the bundle ID and for package identifiers on mobile and desktop targets.

Resolution order#

Its value is determined in the following order of precedence:

  1. --org
  2. [tool.flet.<PLATFORM>].org
  3. [tool.flet].org
  4. "com.flet"

Example#

flet build <target_platform> --org com.mycompany
[tool.flet]     # or [tool.flet.<PLATFORM>]
org = "com.mycompany"

Bundle ID#

The bundle ID for the application, typically in the form "com.mycompany.my_app".

If not explicitly specified, it is derived from the organization name and the project name used by the build template.

Resolution order#

Its value is determined in the following order of precedence:

  1. --bundle-id
  2. [tool.flet.<PLATFORM>].bundle_id
  3. [tool.flet].bundle_id

Example#

flet build <target_platform> --bundle-id com.mycompany.my_app
[tool.flet] # or [tool.flet.<PLATFORM>]
bundle_id = "com.mycompany.my_app"

Company Name#

The company name displayed in about app dialogs and metadata (notably on desktop builds).

Resolution order#

Its value is determined in the following order of precedence:

  1. --company
  2. [tool.flet].company
  3. Build template default (see Template Source)

Example#

flet build <target_platform> --company "My Company Inc."
[tool.flet]
company = "My Company Inc."

Copyright text displayed in about app dialogs and metadata.

Resolution order#

Its value is determined in the following order of precedence:

  1. --copyright
  2. [tool.flet].copyright
  3. Build template default (see Template Source)

Example#

flet build <target_platform> --copyright "Copyright © 2026 My Company Inc."
[tool.flet]
copyright = "Copyright © 2026 My Company Inc."

Versioning#

Build Number#

An integer identifier used internally to distinguish one build from another.

Each new build must have a unique, incrementing number; higher numbers indicate more recent builds.

Resolution order#

Its value is determined in the following order of precedence:

  1. --build-number
  2. [tool.flet].build_number
  3. Otherwise, the build number from the generated pubspec.yaml (see Template Source) will be used.
Example#
flet build <target_platform> --build-number 1
[tool.flet]
build_number = 1

Build Version#

A user‑facing version string in x.y.z format. Increment this for each new release to differentiate it from previous versions.

Resolution order#

Its value is determined in the following order of precedence:

  1. --build-version
  2. [project].version
  3. [tool.poetry].version
  4. Otherwise, the build version from the generated pubspec.yaml (see Template Source) will be used.
Example#
flet build <target_platform> --build-version 1.0.0
[project]
version = "1.0.0"

Output directory#

The directory where the build output is saved. If the directory already exists, it is deleted and recreated on each build.

For web builds, the app's assets directory is copied into the output directory.

Resolution order#

Its value is determined in the following order of precedence:

  1. --output (or -o)
  2. <python_app_path>/build/<target_platform>

Example#

flet build <target_platform> --output <path-to-output-dir>

App dependencies#

These are the Python packages that your Flet app depends on to function correctly.

Resolution order#

Its value is determined in the following order of precedence:

  • [tool.poetry].dependencies if present; otherwise [project].dependencies (PEP 621).
  • If [tool.flet.<PLATFORM>].dependencies is set (where <PLATFORM> corresponds to <target_platform>), its values are appended to the list above.
  • If the result of all above is empty and requirements.txt exists in <python_app_path>, it is used.
  • If the result of all the above is empty, flet==<flet_version> is used.

To use a local development version of a dependency during builds, configure [tool.flet].dev_packages or [tool.flet.<PLATFORM>].dev_packages with a package name to path mapping.

If your app uses Flet extensions (third-party packages), list them in your Python dependencies so they are packaged with the app. Examples of extensions can be found in Built-in extensions.

Example#

[project]
dependencies = [
    "flet",
    "requests",
    "flet-extension1",
    "flet-extension2 @ git+https://github.com/account/flet-extension2.git",   # git repo
    "flet-extension3 @ file:///path/to/flet-extension3",  # local package
]

[tool.flet.<PLATFORM>]  # will be used/appended only if <PLATFORM> corresponds to <target_platform>
dependencies = [
    "dep1",
    "dep2",
]

Source packages#

By default, packaging for mobile and web only installs binary wheels. Use source packages to allow specific dependencies to be installed from source distributions (sdists). On desktop targets, source installs are already allowed, so this setting is mainly for Android, iOS, and web builds.

Resolution order#

Its value is determined in the following order of precedence:

  1. --source-packages
  2. [tool.flet.<PLATFORM>].source_packages
  3. [tool.flet].source_packages

Example#

flet build <target_platform> --source-packages package1 package2
[tool.flet]
source_packages = ["package1", "package2"]

Flutter dependencies#

To add Flutter packages or other pubspec.yaml entries, use [tool.flet.flutter].pubspec to merge into the generated Flutter project (from the template).

Example#

[tool.flet.flutter.pubspec.dependencies]
package_1 = "^1.2.3"

[tool.flet.flutter.pubspec.dependency_overrides]
package_2 = { git = "https://github.com/org/package_2.git", ref = "main" }

Icons#

You can customize app icons for all platforms (except Linux) using image files placed in the assets directory of your Flet app.

If a platform-specific icon (as in the table below) is not provided, icon.png (or any supported format like .bmp, .jpg, or .webp) will be used as fallback. For the iOS platform, transparency (alpha channel) will be automatically removed, if present.

Platform File Name Recommended Size Notes
iOS icon_ios.png ≥ 1024×1024 px Transparency (alpha channel) is not supported and will be automatically removed if present.
Android icon_android.png ≥ 192×192 px
Web icon_web.png ≥ 512×512 px
Windows icon_windows.ico or icon_windows.png 256×256 px .png file will be internally converted to a 256×256 px .ico icon.
macOS icon_macos.png ≥ 1024×1024 px

Splash screen#

A splash screen is a visual element displayed when an app is launching, typically showing a logo or image while the app loads.

You can customize splash screens for iOS, Android, and Web platforms by placing image files in the assets directory of your Flet app.

If platform-specific splash images are not provided, Flet will fall back to splash.png. If that is also missing, it will use icon.png or any supported format such as .bmp, .jpg, or .webp.

Splash images#

Platform Dark Fallback Order Light Fallback Order
iOS splash_dark_ios.pngsplash_dark.pngsplash_ios.pngsplash.pngicon.png splash_ios.pngsplash.pngicon.png
Android splash_dark_android.pngsplash_dark.pngsplash_android.pngsplash.pngicon.png splash_android.pngsplash.pngicon.png
Web splash_dark_web.pngsplash_dark.pngsplash_web.pngsplash.pngicon.png splash_web.pngsplash.pngicon.png

Splash Background Colors#

You can customize splash background colors using the following options:

  • Splash Color: Background color for light mode splash screens.
  • Splash Dark Color: Background color for dark mode splash screens.
Resolution order#

Their values are respectively determined in the following order of precedence:

  1. --splash-color / --splash-dark-color
  2. [tool.flet.<PLATFORM>.splash].color / [tool.flet.<PLATFORM>.splash].dark_color
  3. [tool.flet.splash].color / [tool.flet.splash].dark_color
  4. Build template defaults
Example#
flet build <target_platform> --splash-color #ffffff --splash-dark-color #333333
[tool.flet.splash]
color = "#ffffff"
dark_color = "#333333"

Disabling Splash Screens#

Splash screens are enabled by default but can be disabled.

Resolution order#

Its value is determined in the following order of precedence:

Example#
flet build apk --no-android-splash
flet build ipa --no-ios-splash
flet build web --no-web-splash
[tool.flet.splash]
android = false
ios = false
web = false

Boot screen#

The boot screen is shown while the packaged app archive (app.zip) is extracted to the app data directory (typically on first launch or after the app bundle changes). It appears after the splash screen and before the startup screen.

It is not shown by default. Enable it, for example, when then extraction time is noticeable.

Example#

[tool.flet.app.boot_screen]     # or [tool.flet.<PLATFORM>.app.boot_screen]
show = true
message = "Preparing the app for its first launch…"

Startup screen#

The startup screen is shown while the Python runtime and your app are starting. On mobile targets this can include preparing packaged dependencies. It appears after the boot screen.

It is not shown by default.

Example#

[tool.flet.app.startup_screen]      # or [tool.flet.<PLATFORM>.app.startup_screen]
show = true
message = "Starting up the app…"

Hidden app window on startup#

A Flet desktop app (Windows, macOS, or Linux) can start with its window hidden. This lets your app perform initial setup (for example, add content, resize or position the window) before showing it to the user.

See this code example.

Resolution order#

Its value is determined in the following order of precedence:

  • [tool.flet.<PLATFORM>.app].hide_window_on_start, where <PLATFORM> can be windows, macos or linux
  • [tool.flet.app].hide_window_on_start

Example#

[tool.flet.app]    # or [tool.flet.<PLATFORM>.app]
hide_window_on_start = true

Permissions#

flet build allows granular control over permissions, features, and entitlements embedded into AndroidManifest.xml, Info.plist and .entitlements files.

See platform guides for setting specific iOS, Android and macOS permissions.

Cross-platform permissions#

There are pre-defined permissions that map to Info.plist, *.entitlements, and AndroidManifest.xml on their respective platforms. These are applied on top of platform defaults, then you can add or override platform-specific entries.

Setting permissions can be done as follows:

flet build <target_platform> --permissions camera microphone
[tool.flet]
permissions = ["camera", "microphone"]

Supported permissions:

  • location
  • camera
  • microphone
  • photo_library

Platform-specific additions:

Android also includes android.permission.INTERNET by default and sets android.software.leanback and android.hardware.touchscreen to False unless overridden.

iOS mapping to Info.plist entries#
  • location
    • NSLocationWhenInUseUsageDescription = This app uses location service when in use.
    • NSLocationAlwaysAndWhenInUseUsageDescription = This app uses location service.
  • camera
    • NSCameraUsageDescription = This app uses the camera to capture photos and videos.
  • microphone
    • NSMicrophoneUsageDescription = This app uses microphone to record sounds.
  • photo_library
    • NSPhotoLibraryUsageDescription = This app saves photos and videos to the photo library.
macOS mapping to entitlements#
  • location
    • com.apple.security.personal-information.location = True
  • camera
    • com.apple.security.device.camera = True
  • microphone
    • com.apple.security.device.audio-input = True
  • photo_library
    • com.apple.security.personal-information.photos-library = True
Android mappings#
  • location
  • permissions:
    • android.permission.ACCESS_FINE_LOCATION = True
    • android.permission.ACCESS_COARSE_LOCATION = True
    • android.permission.ACCESS_BACKGROUND_LOCATION = True
  • features:
    • android.hardware.location.network = False
    • android.hardware.location.gps = False
  • camera
  • permissions:
    • android.permission.CAMERA = True
  • features:
    • android.hardware.camera = False
    • android.hardware.camera.any = False
    • android.hardware.camera.front = False
    • android.hardware.camera.external = False
    • android.hardware.camera.autofocus = False
  • microphone
  • permissions:
    • android.permission.RECORD_AUDIO = True
    • android.permission.WRITE_EXTERNAL_STORAGE = True
    • android.permission.READ_EXTERNAL_STORAGE = True
  • photo_library
  • permissions:
    • android.permission.READ_MEDIA_VISUAL_USER_SELECTED = True

Deep linking#

Note

Android and iOS only.

Deep linking allows users to navigate directly to specific content within a mobile app using a URI (Uniform Resource Identifier). Instead of opening the app's homepage, deep links direct users to a specific page, feature, or content within the app, enhancing user experience and engagement.

  • Scheme: deep linking URL scheme, e.g. "https" or "myapp".
  • Host: deep linking URL host.

See this guide for more information.

Resolution order#

Its value is determined in the following order of precedence:

  1. --deep-linking-scheme and --deep-linking-host (only when both are provided)
  2. [tool.flet.<PLATFORM>.deep_linking].scheme / [tool.flet.<PLATFORM>.deep_linking].host, where <PLATFORM> can be android or ios
  3. [tool.flet.deep_linking].scheme / [tool.flet.deep_linking].host

Both scheme and host are required; if either is missing, the deep-linking entries are not added.

Example#

flet build <target_platform> --deep-linking-scheme "https" --deep-linking-host "mydomain.com"
[tool.flet.deep_linking]    # or [tool.flet.<PLATFORM>.deep_linking]
scheme = "https"
host = "mydomain.com"

Target Architecture#

A target platform can have different CPU architectures, which in turn support different instruction sets.

It is possible to build your app for specific CPU architectures. This is useful for reducing the size of the resulting binary or package, or for targeting specific devices.

For more/complementary information, see the specific platform guides: Android, macOS.

Resolution order#

Its value is determined in the following order of precedence:

  1. --arch
  2. [tool.flet.<PLATFORM>].target_arch, where <PLATFORM> can be android or macos
  3. [tool.flet].target_arch
  4. Platform defaults for the <target_platform>

Example#

flet build macos --arch arm64 x86_64
[tool.flet.macos]     # or [tool.flet]
target_arch = ["arm64", "x86_64"]

Excluding files and directories#

Files and/or directories can be excluded from the build process. This can be useful for reducing the size of the resulting binary or package.

Resolution order#

Its value is determined in the following order of precedence:

  1. --exclude (can be used multiple times)
  2. [tool.flet.<PLATFORM>.app].exclude (type: list of strings)
  3. [tool.flet.app].exclude (type: list of strings)

The files and/or directories specified should be provided as relative paths to the app path directory. Paths are matched exactly (no globs), and directories are excluded recursively.

By default, the build directory is always excluded. Additionally, when the target_platform is web, the assets directory is always excluded.

Example#

flet build <target_platform> --exclude .git .venv
[tool.flet.app]    # or [tool.flet.<PLATFORM>.app]
exclude = [".git", ".venv"]

Compilation and cleanup#

Flet can compile your app's .py files and/or installed packages' .py files into .pyc files during the packaging process (via python -m compileall -b). Cleanup removes known junk files and any additional globs you specify.

  1. Compilation:

    • compile-app: compile app's .py files
    • compile-packages: compile site/installed packages' .py files
  2. Cleanup:

    • cleanup-app: remove junk files from the app directory
    • cleanup-app-files: additional globs to delete from the app directory (implies cleanup-app)
    • cleanup-package-files: additional globs to delete from site-packages (implies cleanup-packages)
    • cleanup-packages: remove junk files from site-packages (defaults to true)

[tool.flet.compile].cleanup (deprecated) enables both cleanup-app and cleanup-packages when set to true.

By default, Flet does not compile your app files during packaging. This allows the build process to complete even if there are syntax errors, which can be useful for debugging or rapid iteration.

Resolution order#

The values of compile-app and cleanup-app are respectively determined in the following order of precedence:

  1. --compile-app / --cleanup-app
  2. [tool.flet.<PLATFORM>.compile].app / [tool.flet.<PLATFORM>.cleanup].app
  3. [tool.flet.compile].app / [tool.flet.cleanup].app
  4. empty list / empty list

The values of compile-packages and cleanup-packages are respectively determined in the following order of precedence:

  1. --compile-packages / --cleanup-packages
  2. [tool.flet.<PLATFORM>.compile].packages / [tool.flet.<PLATFORM>.cleanup].packages
  3. [tool.flet.compile].packages / [tool.flet.cleanup].packages
  4. False / True

The values of cleanup-app-files and cleanup-package-files are respectively determined in the following order of precedence:

  1. --cleanup-app-files / --cleanup-package-files
  2. [tool.flet.<PLATFORM>.cleanup].app_files / [tool.flet.<PLATFORM>.cleanup].package_files
  3. [tool.flet.cleanup].app_files / [tool.flet.cleanup].package_files
  4. False / False

Example#

flet build <target_platform> --compile-app --compile-packages --cleanup-app-files "**/*.c" "**/*.h" --cleanup-package-files "**/*.pyi"
[tool.flet.compile]     # or [tool.flet.<PLATFORM>.compile]
app = true
packages = true

[tool.flet.cleanup]     # or [tool.flet.<PLATFORM>.cleanup]
app = true
packages = true
app_files = ["**/*.c", "**/*.h"]
package_files = ["**/*.pyi"]

Additional flutter build Arguments#

During the flet build process, flutter build command gets called internally to package your app for the specified platform. However, not all flutter build arguments are exposed or usable through the flet build command directly.

For possible flutter build arguments, see Flutter docs guide, or run flutter build <target_platform> --help.

Note

Passing additional flutter build arguments might cause unexpected behavior. Use at your own risk, and only if you fully know what you're doing!

Resolution order#

Its value is determined in the following order of precedence:

  1. --flutter-build-args (can be used multiple times)
  2. [tool.flet.<PLATFORM>.flutter].build_args
  3. [tool.flet.flutter].build_args

Example#

flet build apk \
  --flutter-build-args=--obfuscate \
  --flutter-build-args=--export-method=development \
  --flutter-build-args=--dart-define=API_URL=https://api.example.com
[tool.flet.flutter]     # or [tool.flet.<PLATFORM>.flutter]
build_args = [
  "--obfuscate",
  "--export-method=development",
  "--dart-define=API_URL=https://api.example.com",
]

Build template#

flet build creates (and reuses) a Flutter project under <app_root>/build/flutter using a cookiecutter template from the flet-dev/flet-build-template repository. The version of the template used is determined by the template reference option.

The cached project is refreshed when template inputs change or when you pass --clear-cache.

Template Source#

Defines the location of the cookiecutter build-template to be used.

Supported values include:

  • A GitHub repository using the gh: prefix (e.g., gh:org/template)
  • A full Git URL (e.g., https://github.com/org/template.git)
  • A local directory path

Resolution order#

Its value is determined in the following order of precedence:

  1. --template
  2. [tool.flet.template].url
  3. "gh:flet-dev/flet-build-template"

Example#

flet build apk --template gh:flet-dev/flet-build-template
[tool.flet.template]
url = "gh:flet-dev/flet-build-template"

Template Reference#

Defines the branch, tag, or commit to check out from the template source.

Resolution order#

Its value is determined in the following order of precedence:

  1. --template-ref
  2. [tool.flet.template].ref
  3. <flet_version>

Example#

flet build <target_platform> --template-ref main
[tool.flet.template]
ref = "main"

Template Directory#

Defines the relative path to the cookiecutter template. If template source is set, the path is treated as a subdirectory within its root; otherwise, it is relative to the template root.

Resolution order#

Its value is determined in the following order of precedence:

  1. --template-dir
  2. [tool.flet.template].dir
  3. root of the template source

Example#

flet build <target_platform> --template gh:org/template --template-dir sub/directory
[tool.flet.template]
url = "gh:org/template"
dir = "sub/directory"

Verbose logging#

The -v (or --verbose) and -vv flags enable detailed output from all commands during the flet build process.

Use -v for standard/basic verbose logging, or -vv for even more detailed output (higher verbosity level). If you need support, we may ask you to share this verbose log.

Console output#

In packaged apps (flet build output), all output from your Python code such as print() statements, sys.stdout.write() calls, and messages from the Python logging module is redirected to a console.log file. The full path to this file is available via StoragePaths.get_console_log_filename() or the FLET_APP_CONSOLE environment variable.

Note: FLET_APP_CONSOLE is set in production builds; in development runs, output stays in your terminal.

The log file is written in an unbuffered manner, allowing you to read it at any point in your Python program using:

import os
import flet as ft

async def main(page: ft.Page):
    log_file = await ft.StoragePaths().get_console_log_filename()
    # or
    # log_file = os.getenv("FLET_APP_CONSOLE")

    with open(log_file, "r") as f:
        logs = f.read()
        page.add(ft.Text(logs)) # display on UI

ft.run(main)

If your program calls sys.exit(100), the complete log will automatically be shown in a scrollable window. This is a special "magic" exit code for debugging purposes:

import sys
sys.exit(100)

Calling sys.exit() with any other code will terminate the app without displaying the log.

Continuous Integration/Continuous Deployment (CI/CD)#

You can use flet build command in your CI/CD pipelines to automate the build and release process of your Flet apps.

GitHub Actions#

TBA